Stylized Rocks built into UE4 scene using Runtime Virtual Texturing to blend into the landscape.
Stylized Rock 3d View
Turntable Video and Wireframe, 570 polys.
Stylized Coastal Rocks- Rock assets created in Nomad Sculpt, refined in Blender and painted in Substance Painter.
570 Polys.
This rock is designed for use in UE4 in combination with RTV usage, can be transformed to create a variety of rock formations with one asset. The shader on the model is a smart shader in Substance Painter allowing procedural generation and quick iteration and variation with just a few slides to the parameters in the shader.
The final set dressed render was staged in Unreal Engine. Using additional detailing with rock debris to create visual interest.
Rocks are my custom Stylized Rocks: https://www.artstation.com/artwork/G8dK81
Foliage is courtesy of the Megascans Library (Coastal Grasses series)
The water shader used is the Cartoon Water Shader from the Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/cartoon-water-shader
The sky was created using the Ultra Dynamic Sky from the Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky